in on touch move event listener call director::getinstance()->geteventdispatcher()->dispatchcustomevent(_eventname); .
so means that, when move sprite, being called many times. evil? badly affects performance?
in on touch move event listener call director::getinstance()->geteventdispatcher()->dispatchcustomevent(_eventname); .
so means that, when move sprite, being called many times. evil? badly affects performance?
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