sorry bad english.
i little game in javascript using box2d (although think language not important, because engine same, known, , has been exported javascript).
connecting several bodies via distance joint. when creating joint pointing frequencyhz = 11 , dampingratio = 0 (as understand it, less dampingratio, faster item returns original position, is, spring tougher need). each body use force:
body.applyforce(new b2vec2(0, 5800), body.getworldcenter()) that needed have these bodies greater gravity others.
after creating several elements, begin twitch, vibrate if haunted, stop , engage in position.
i tried "play" parameters frequencyhz , dampingratio have joint, , sought design not twitch, construction seems less harsh , smoother.
there sort of solution?
thanks.
i think structure vibrating due fact weight of several elements, , power applicable them, object pulled down increasing length of joint, joint aimed szhimatsya original position, due vibration obtained, because element moves in different directions
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